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1 Freedom Fighters 1 PC Game Full - Mission Games Free Download



It is a very nice game ,The game opens with the plumbing team of Chris and Troy Stone paying a visit to the clogged sink of Isabella Angelina, who also happens to be a vocal member of a watchdog organization devoted to informing the American public about the evils of the Soviet Union. The duo enters her apartment to find that it has been hastily evacuated, and soon after, Soviet troops bust in to try to find her, only to capture Troy instead. The Soviet invasion of the US has begun.

While the enemy AI doesn't seem to be quite as smart as your team, the Soviet troops are good at taking cover and using nearby gun turrets to ensure that your advance is a difficult one. They'll also use cover and will take advantage of their superior numbers, making them a consistently challenging foe. In all, Freedom Fighters' friendly and enemy artificial intelligence is easily some of the best to date in a shooter. The game has four difficulty levels, and the increase in challenge from one level to the next is noticeable. You'll definitely be taking more damaging fire as you slide up the difficulty scale. Additionally, the game is good at getting more difficult as you move through the missions. Near the beginning, you'll be facing basic troops with pistols and other light weapons. But you'll start to see larger troops with flak jackets and shotguns and heavily armored machine gunners, and later in the game you'll even face off against a tank.

The only problem with Freedom Fighters is that there simply isn't enough of it.
The only real problem with Freedom Fighters is that there simply isn't enough of it. While the game does a good job of making you think you're nearly finished, only to toss another set of missions at you, veteran action gamers should be able to get through the game on the second or third difficulty setting in eight to 12 hours. However, unlike other action games of similar length--Max Payne, for example--the game doesn't really give you much reason to go back through and play a second time. Rather than giving you access to special features or alternate modes, completing the game simply gives you the ability to go back and play any mission at will, though with the entire squad you've amassed.


Freedom Fighters is simultaneously appearing on the PC and all three major consoles. While each version of the game is about as equally impressive on its respective platform, there are definitely some differences in control. The PC version of the game makes great use of the same mouse-and-keyboard control you'd expect from most first- or third-person action games. It also offers more-precise aiming control. The console versions understandably rely on auto-aim to make up for a gamepad's relative lack of precision, though you can still aim manually in the console versions of the game, which is required for doing things like blowing up explosive barrels to take out a cluster of troops at once.



Processor= 1.4 GHz
RAM= 256 MB
Graphics Card= 64 MB 

Size : 181.39 MB

The console versions of the game all contain a four-player multiplayer mode. Though it isn't really a main focus of the game, the multiplayer mode is basically a version of king of the hill, where one team must hoist their flag and hold the position until a time limit has been reached. The PC version doesn't have this mode, but it isn't strong enough to really be missed. The ability to play the game's outstanding single-player campaign cooperatively, online or off, would have been a much more meaningful multiplayer addition.
Graphics is another area that varies from platform to platform, but again, each version looks pretty fantastic when compared to other similar titles on each system. The models look and move well, the game keeps a pretty solid frame rate throughout, and the environments are realistically urban, giving the game a nice New York City feel. Weapon fire, lighting, and most other effects look appropriately dramatic. As you'd expect, the PC version offers the greatest graphical performance, especially when running at 1600x1200 or higher with the draw distance set as far as it will go. By comparison, the console versions aren't quite as sharp, though the Xbox version's visuals outpace the GameCube and PS2 equivalents. The GameCube version also occasionally shows seams between its polygons, which makes it look slightly worse than the others, though still great in its own right. The graphics do have a bit of an impact on gameplay--it's more difficult to see troops at a distance on the console versions than it is on the PC. When you're trying to gun down an entire squad from a machine gun turret, you can't do any zooming in, so it's easier to miss a target or two.
The Russian soldiers sound appropriately menacing and speak in their native language.
The sound in Freedom Fighters is really terrific. With only a couple of exceptions, the voice work is well done. The Russian soldiers sound appropriately menacing and communicate with each other in their native language. The sounds of combat, especially when you're working with a large squad, are of particular note, as they really make you feel like you're on a battlefield. The game's music, filled with choral vocals reminiscent of the Soviet national anthem, is also a stellar high point, and it adds a perfect level of drama to the proceedings.
While the game could have been lengthier, Freedom Fighters is still just an outstanding blend of pure action and tactical squad combat. The squad control works incredibly well, making it easy even if you haven't had much experience with squad-based games in the past. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.
After that brief setup, you're thrust into the role of Chris Stone, and you hook up with Isabella's resistance movement almost immediately. Operating from the sewers beneath New York City, the movement aims to overthrow the invaders and drive the communists out of the country. You'll start as a lowly member of the team, but you grow in popularity and influence as the game goes on, and Chris will slowly transform from an average 32-year-old plumber into a battle-hardened leader.
The game isn't terribly long-winded in its storytelling. Most of the game's plot is advanced by a series of humorous Soviet-run newscasts, which cover your actions as terrorist activities. Your missions are laid out in the rebel base, and the briefings are great at explaining the strategic significance of, say, reclaiming a high school building for the red, white, and blue. Though the story is told well and works great in the context of the game, it's pretty short on substance. Aside from a foreshadowed plot twist that you can see coming from a mile away, not a whole lot happens in the game. It must also be said that the game doesn't provide much closure at the end, simultaneously setting up for a sequel while not really leaving you with a tremendous feeling of accomplishment. A more climactic final mission would have gone a long way. These things hardly affect the incredible quality of the game's action, though.
At the outset, Freedom Fighters plays like a rock-solid third-person shooter, with smooth and responsive controls. You can shoot from the hip or raise your weapon for precision firing, which causes the camera to zoom in slightly for a cool over-the-shoulder view. You have an inventory of items and the ability to carry a pistol and one primary weapon, such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket launcher, or a submachine gun. You'll also be able to carry grenades, Molotov cocktails, high explosives, binoculars, and health packs that restore your health when used, though they can also be used to heal wounded civilians or other freedom fighters.
Once you've operated on your own for a little while and have gotten used to the control, thanks to some well-placed training messages, the game gives you the ability to command up to two other squad mates. By increasing your charisma rating--which goes up as you complete missions and can also be given optional boosts if you rescue prisoners or heal civilians--you can eventually control up to 12 soldiers simultaneously. Running with a crowd definitely makes Freedom Fighters feel like a much larger game, and the late-game firefights that erupt when you have a larger squad are extremely impressive and, more importantly, a lot of fun.
Squad control is both simple and effective in Freedom Fighters. You need only three buttons to command your troops on the battlefield. The recall button forces troops to fall in behind you. The attack button can be used to send troops after a specific soldier, or you can target a general area to get troops to cover specific locations. Finally, the defend button is used to get troops to hold their position. Tapping the buttons will assign commands to one member of your squad, but holding the button down for a split-second longer assigns the command to your entire squad, which is usually more effective.
The squad AI isn't perfect--we saw our troops get hung up when attempting to climb down onto some train tracks, and we saw one instance of a squad member not taking the most efficient path to its destination--but its rare problems are easily overlooked because the rest of the time they work very well, and using your team effectively is really satisfying. Squadmates support each other and naturally use the urban terrain for cover. You can effectively lead their charge, or you can let them do a lot of the work themselves and support them with covering fire. The squad dynamic lends the action a great deal of variety, ensuring that no two skirmishes will play out in quite the same fashion.
Players looking for thrilling action with refined control and an excellent premise need look no further than Freedom Fighters.
Each mission in the game has one main goal, but that goal is usually impossible to attain without performing a collection of secondary tasks. For example, you'll never be able to blow up a supply bridge while attack choppers are covering it, so you'll have to acquire some C4 and take out a nearby helipad to remove all choppers from the area. And you can't make your way into the police station while snipers are covering it from the roof of a nearby gas station. So you'll have to get behind the station and blow it up. Each mission usually has multiple locations, and you can move freely from one area to another via manholes found throughout the city.so full free download and enjoy see you next games.
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It is new and wonderful games ,Dead to Rights is about a K-9 cop named Jack Slate, who does what he can to keep the peace in a criminal cesspool called Grant City. 

At the beginning of the game, Slate and his trusty dog Shadow are investigating a mysterious construction site. There, Slate discovers that someone very close to him has been murdered. Against direct orders, he sets off to find some answers and to seek revenge. The story, as told through Jack's deadpan narration and the occasional CG cutscene, seems pretty straightforward at first. During the course of the game, however, it actually takes some decent twists and eventually becomes quite involving. The best that can be said for it is that, unlike most stories in games, this one does a commendable job of tying up all its loose ends before the credits roll.
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 Processor= 1GHz
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Graphics= 64MB

 File size: 621.82 MB
Dead to Rights unquestionably resembles Max Payne. This is mostly because that game, like Dead to Rights, is clearly inspired by a certain breed of action movies, the most notable of which is probably The Matrix. Like Max Payne, Dead to Rights is the tale of a fugitive cop who's apparently fighting alone in his war against a sinister, corrupt organization. Even the game's respective main characters have a lot in common. Their names sound alike, their dialogue is hammy and melodramatic, they shrug off bullet wounds, they shoot rapidly with two pistols at once, and when they leap through the air, all the action around them slows down. That's a lot of similarities, but that's also where the similarities end.
Dead to Rights plays differently from Max Payne--and from most other action games, for that matter. Most of the game consists of third-person action sequences in which Slate has to gun down countless foes before reaching his next objective. Just as the plot in Dead to Rights offers up a few surprises, so does the gameplay. Simple yet inventive minigames frequently figure into the action, as Slate will have to do all kinds of things, from disarming bombs to lifting weights to picking locks. These minigames rely on precise timing and/or button mashing, and they make for fun diversions. Also, Slate will have to fight unarmed in a number of sequences. Fortunately, he can switch to unarmed combat in the middle of a gunfight.
There's a lot to say about the action in Dead to Rights because Slate is a versatile fighter. He can carry a number of different firearms at once, and the game features a wide selection of real-world pistols, shotguns, submachine guns, assault rifles, sniper rifles, and more. He'll typically salvage these from fallen foes, but he wastes no time reloading, opting instead to coolly toss aside depleted weapons. Aiming in Dead to Rights is automatic. You just press and hold the right mouse button, and Slate will draw a bead on the closest foe. Once that enemy goes down, you press the right mouse button again to find your next target. You can also opt to manually aim from a first-person perspective. This rarely figures into play, though you'll sometimes need to do so when using sniper rifles.
We experienced a major bug in the first level of the game, which prevented us from playing any further. Publisher Hip Games quickly addressed the problem with a patch, and the rest of the time we spent with the game was spent without incident. Or, rather, it was spent without any additional technical foibles, as the game itself is full of "incidents" and pure action. Though Dead to Rights looks like a watered-down port of an aging console game (in fact, its looks were never its strong suit), its gameplay still holds up and survives the translation intact. It's not just another cookie-cutter shooter but plays differently in a number of key ways. So if you're looking for a unique twist on the single-player PC shooter, then Dead to Rights is worth your while. so download and play this games and enjoy
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"Project IGI2: Covert Strike"
Mission games
Processor= 1.4GHz
RAM= 256MB
Graphics Card= 64MB



Size: (176.41 MB)




I.    INSTALLING THE GAME
II.    RUNNING THE GAME
III.    STARTING AND JOINING A MULTIPLAYER GAME
IV.    HARDWARE REQUIREMENTS
V.    PERFORMANCE TWEAKS
VI.    KNOWN ISSUES



I.    INSTALLING THE GAME:
============================

NOTE: Avoid minimising the installer during install.

Insert Disc 1 into your CD/DVD drive. If you have Autorun enabled the game should start installing immediately. If Autorun is disabled, browse to the CD and double-click on 'setup.exe'.
You will be prompted for your choice of language for the installer program - select it from the drop-down list.
You will then be asked to enter the directory you wish to install the game to.
After a few minutes you will then be asked to insert Disc 2 to continue the install. Swap Disc 1 for Disc 2 and select 'OK'.



II.    RUNNING THE GAME:
=========================

After you install "Project IGI2: Covert Strike" there will be an "IGI 2" shortcut on your desktop. Double-click this to start the game.
Alternatively you can start the game by going to: Start Menu -> Programs -> Codemasters -> IGI 2 -> Play IGI 2.



III.    STARTING AND JOINING A MULTIPLAYER GAME:
================================================

1. Joining a Multiplayer game:
------------------------------

- Start the game and select 'Multiplayer'.
- Then choose 'Join Game' and click on 'SEARCH LAN' to find all available games on a LAN or 'SEARCH INTERNET' to find all available servers online. For the latter option you need to be already connected to the internet.
- On this screen you can enter a name for yourself and an IP address of a server if you know one.
- Choose the game you wish to join, using the option at the top of the list to sort by number of players, ping and name, and then click 'JOIN'.
- The game will then load to the 'Select Team' screen.


2. Starting a Multiplayer game:
-------------------------------

- Start the game and select 'Multiplayer'. Then choose 'Start Server'.
- Enter your name and the server name at the top of the screen.
- Click on 'Map List' to choose the map(s) you wish to play, selecting 'OK' when you're finished.
- You can also set the maximum number of players you wish to allow on the server, the number of spectators, the port number, whether weapons dropped by enemies will remain to be picked up, whether healthpacks are allowed, or whether you wish to start this game as a dedicated server. NOTE: if you choose this final option you will not be able to play the game on this PC. See below for information on Dedicated Servers.
- Click 'OK' to start the game.
- The game will then load to the 'Select Team' screen.


3. Setting up a dedicated server for a Multiplayer game:
--------------------------------------------------------

- Create a shortcut to 'igi2.exe', right-click on it and select 'Properties' and add 'window quiet serverdedicated port26001 level02' after '...igi2.exe' in the 'Target:' box. Use this shortcut to run a dedicated server. It will display as a black window which means the server is running. The list of multiplayer maps is:

level01 = Redstone
level02 = Forestraid
level03 = Sandstorm
level04 = Timberland
level05 = Chinese Temple

The available port numbers are port26001 -> port26014



IV.    HARDWARE REQUIREMENTS:
==============================

(i) Minimum Requirements
(ii) Recommended Requirements
(iii) Supported Graphics Cards


(i) Minimum Requirements

    Windows 98/ME/2000/XP
    DirectX 8.1
    Pentium III or Athlon at 700Mhz
    128Mb RAM
    Supported 32Mb Graphics Card
    DirectX 8.1 Compatible Sound Card
    8x CD-ROM
    1.9Gb Hard Disk Space
    (1.4Gb for game, 500Mb free after installation)

(ii) Recommended Requirements

    Windows 98/ME/2000/XP
    DirectX 8.1
    Pentium 3/4 or Athlon at 1.2Ghz
    512Mb RAM
    Supported 64Mb Graphics Card
    DirectX 8.1 Compatible Sound Card
    32x CD-ROM
    1.9Gb Hard Disk Space
    (1.4Gb for game, 500Mb free after installation)


(iii) Supported Graphics Cards

    3dfx Voodoo 4/5
    ATI Radeon, Radeon 7xxx/8xxx/9xxx
    Matrox G400, G450, G550, Parhelia
    Nvidia Riva TNT 2, GeForce 256/2/3/4
    SiS Xabre



V.    PERFORMANCE TWEAKS:
===========================


If you are having problems getting IGI2 to run well on your machine, please read on.

In the graphics settings window, there are quite a few options. The list below is split into three sections, processor, GFX card and RAM. Whichever area of your system is the lowest / oldest out of these, try the options below for that part of your hardware. Don't do them all at once, tune them one at a time.

Note that resolution changes make very little difference at all for IGI2 unless you have a really old graphics card.

----------------------------------

Processor - if your processor is 1GHz or below, make some changes to these settings:

1. Terain detail slider - this is very expensive. Note dropping the terrain slider will cause the terrain to morph (also, note that you can increase this to max to cure terrain warping if you have a very good machine (2GHz or above)).

2. All these are equally important - Lens Flares, Bullet Decals, Wind on Trees. Turn them off 1 by 1, keeping the one you prefer the most till last.

3. Water detail - only change this if your GFX card doesn't support hardware vertex shaders. Anything GF3 or higher that is NOT an MX card, and anything Radeon 8500 above will support this.

4. High quality forests - this will have a very big impact on improving your processor speed, but I list it as no. 4 as it also makes the game look a lot worse. If you don't mind the look of the low quality forests, this should help processor usage quite a bit.

5. Model detail - careful with this one, again can make the game look bad if dropped.

---------------------------------------


GFX card

1. Texture filtering - make sure this is not set to Anisotropic, very few cards can handle this. Bilinear is the lowest resource hit, but there's not too much difference between bilinear and trilinear unless you have a really old card.

2. Full screen antialiasing may also produce a big performance hit. Make sure to turn it off if you don't have one of latest DirectX8 video cards with at least 64Mb of video RAM.

3. Disable Texture Compression - set this to 'No' to improve performance (this is very, very important if you have a 32MB GFX card).

4. Texture detail

5. Stencil shadows

6. High quality forests (this may have a bigger effect on performance than changing stencil shadows, but the hit on visuals is worse, so it is listed lower).

7. Water detail

8. Lens flares

--------------------------------------

RAM

1. Texture compression

2. Texture detail

---------------------------------------


If these changes don't help your performance of IGI2 or you are having other problems please visit the 'Problem Solving' forum at http://community.codemasters.com/forum/forumdisplay.php?s=&forumid=4



VI.    KNOWN ISSUES:
=====================


1. Terrain morphs as the player moves around/distant players and AI seem to be walking in the air

DESCRIPTION:    As the player walks around they see the landscape stretching and growing in the distance.

SOLUTION:    Increase the terrain detail level by using Terrain Detail slider in the Graphics Configuration menu. (Available only when Graphics Detail is in Custom position)


2. ATi Radeon texture flickering issues

DESCRIPTION:     Game displays graphical distortion with Force Software Vertex Processing set to YES. There may also be graphical issues with Radeon 7200/7500/8500/9000 cards.

SOLUTION:    Graphical options must have Force Software Vertex Processing to YES in order to run the game with this card with the latest drivers. Unfortunately this causes graphical errors. This is a driver issue to be fixed by ATi. For owners of Radeon 8500, 9000 it is recommended to roll back to Catalyst 02.3 drivers (see p.7) and set Force Software Vertex Processing set to NO.


3. GeForce3/4, Radeon 9700 plain ground texture if Force Software Vertex Processing 'ON'

DESCRIPTION:    If Force Software Vertex Processing is set to ON with the above cards, all ground textures disappear

SOLUTION:    Set this option to OFF


4. Matrox Parhelia graphics problems if Force Software Vertex Processing 'ON'

DESCRIPTION:    There are black jagged texture corruptions if Force Software Vertex Processing is set to ON with the above card.

SOLUTION:    Set the option to OFF.

5. GeForce4 Ti 4600 0x0x0 resolution

DESCRIPTION:    A resolution of 0x0x0 may appear in the graphics settings for this card

SOLUTION:    Do not use this resolution.


6. Uninstaller doesn't remove entire game

DECRIPTION:    When the game uninstalled, there are some files left behind in the IGI2 directory

SOLUTION:    Delete the files manually, they are no longer needed.


7. Game locks up/reboots PC on loading a level with Radeon cards

DESCRIPTION:    Game locks up or reboots machine immediately after a level is loaded when using ATI Radeon 8500, 9000.

SOLUTION:    Roll back to 2.3 Catalyst drivers (6.13.10.6166). Those can be found at http://mirror.ati.com/support/products/radeonwinxppreviousdrivers.html for Windows XP/2000 and at http://mirror.ati.com/support/products/radeonwinmepreviousdrivers.html for Windows ME.
If it is not possible, enable "Force Software Vertex Processing" in the Graphics Configuration menu.


8. Terrain and water have wrong colours or texture flickering

DESCRIPTION:    Terrain or water have incorrect colours or texture flicking on nVidia GForce3 or GForce4 Ti.

SOLUTION:    Make sure that "Force Software Vertex Processing" option in the advanced options menu is unchecked.


9. Slow framerate on Voodoo 5

DESCRIPTION:    Choppy framerate, big slowdowns when running the game on Voodoo5.

SOLUTION:    Set "Disable texture compression" option in the advanced options to "No". Pull "Texture detail" slider menu to the left in order to decrease texture resolution.


10. Terrain texture flickering, may appear when using different video cards.

DESCRIPTION:    There are black jagged texture corruptions looking like different layers of terrain textures seep through each other.

SOLUTION:    Add 'zbias' or 'zbias2' to the command line option for IGI2 e.g. - Create a shortcut to 'igi2.exe', right-click on it and select 'Properties' and add "zbias" or "zbias2" (without the inverted commas) after '...igi2.exe' in the 'Target:' box. Now run the game using this shortcut.


11. Can't add more than 16 player profiles

DESCRIPTION:    When you try to add another player profile there is a beep, but nothing happens.

SOLUTION:    You already have 16 profiles. This is the maximum you can have. To create new ones you must delete some of the others first.


12. Can't add a player profile when there are less than 16 profiles created

DESCRIPTION:    If you try to add another player profile when there are less than 16 already created there is a beep, but nothing happens.

SOLUTION:    You are trying to create a profile with a player name that is already used. All player profile names must be unique.


(c) 2003 Innerloop Studios and The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"(r) is a registered trademark owned by Codemasters.  "Covert Strike"(TM) and "GENIUS AT PLAY"(TM) are trademarks of Codemasters. IGI(TM) is a trademark of Innerloop Studios. Developed by Innerloop Studios. Published by Codemasters. Dolby and the double D symbol are trademarks of Dolby Laboratories All other copyrights or trademarks are the property of their respective owners.
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